❝ ~ a b o u t ~ ❞
Hello! My name is Cole Boutin and I am a first-year student studying Interactive Game Development at the Savannah College of Art and Design (2029)I have been creating things since I was a little kid. I grew up with two younger brothers that I loved playing games with, and I hold those memories very close to my heart.I aspire to make lasting and impactful experiences for people to enjoy with their friends, family, and loved ones. I find lots of joy in creating and I want others to feel that passion through my work.I cannot wait to begin working in the creative industry and I am ready to give it everything I've got!
♫ ~ m u s i c ~ ♫
⟡ ~ v i d e o s ~ ⟡
♞ ~ g a m e s ~ ♝
early demos
what are they?
Early Demos follows multiple game concepts that I developed throughout my senior year of high school and leading up to college. These projects were a way for me to learn as many new skills as I could through game development and design.This video covers Games 1-6 (find 7-10 below)
1. Poltergeist
2D puzzle game where you control a ghost that can possess and manipulate items within the environment.The idea for this demo was inspired by an old mobile game called "Haunt The House".
2. Ninja World
2D platformer where you explore an open world as a ninja. Player can double jump and throw shurikens at enemies.Rest at white flags to fast travel between areas.
Developed a scalable dialogue system for NPCs.
3. Sandbox
2D open world sandbox exploration with working real-time sand physics. Random world and ore generation.This project helped me understand different ways to approach 2D world generation.
4. Baby Breakout
2D top-down survival game where you play as a baby escaping germs. Create forts with objects in the house.Helped me understand 2D layering and sprite rendering,
as well as scene switching within Unity.
5. Horror Bedroom
3D environment with a pixelated overlay. First time 3D modeling objects for an interactable space.Learned how to use render textures and post-processing effects, as well as lighting and moving objects.
6. Phantasm
3D puzzle game where you control a superhero that can switch between "human" and "phantom" mode with R-click.Experimented with transform save/load states and changing render texture overlays.
7. Robot Roguelike
3D roguelike game where you build and fight with a robot.
The legs, body, arms, and head are all seperate pieces.Learned how to implement shaders on materials (outlines)
Developed an understanding of independent animations.
8. Poly Fighters
3D platformer with a plan to become a fighting game.
Player can run and jump with a vertically locked camera.Helped understand 3D animation better as well as how to track cameras smoothly to objects.
9. Poly Factory
3D story game where you are a worker in a box factory. Interact with NPCs that remember your conversations.Helped me understand the importance of structure and outlining narratives within story games.
justicière
what is it?
Justicière follows a bounty huntress whose beloved cat is taken by a demon. Traverse an infested graveyard and explore a haunted manor before descending into hell to reclaim your pet!Top-down 8-directional shooter
Dash ability & 3 different gunsMade with Microsoft MakeCode Arcade
the team
Cole Boutin - Programmer, Production Lead
Drew Miller - Level Designer, Music Producer
Aidan Meier - Character Artist
Yoonsung Jang - Prop & Weapon Artist
Justicière was created by a team of 4 people during a 4-week timespan.
block coding - - - - >
MakeCode arcade games are built up of blocks that simulate real code.I was able to develop my own custom health and ammo system using these basic plugins.

download
You can download and play Justicière for free on itch.io today!


























































